PlayerTakeDrinkEvent
It has been packaged in mods.simpletweaker.event.PlayerTakeDrinkEvent
.
PlayerTakeDrinkEvent implements IPlayerEvent.
The PlayerTakeDrinkEvent is fired whenever a player drinks something, including fired by items, water, cauldron or rain.
To use this event, please call events.onPlayerTakeDrink()
like this:
events.onPlayerTakeDrink(function(event as PlayerTakeDrinkEvent) {
...
});
ZenGetters
You can call these by event.getter
, event is PlayerTakeDrinkEvent.
player
IPlayer
Returns player that fired the event.
thirst
int
Returns player's thirst level.
saturation
float
Returns player's thirst saturation.
thirstyChance
float
Returns the thirsty chance of water.
pos
IBlockPos
Returns the position that player drinks. (if the trigger is item, will return player's position)
item
IItemStack
Returns the item that player drinks. (if the trigger isn't item, will return null)
type
string
Returns the type of drinking. ("item", "normal", "rain", "potion", "purified", "cauldron")
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